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Date:24/07/18

MTCHT refinances virtual reality game dedicated to April battles

The Ministry of Transport, Communications and High Technologies constantly supports successful innovative projects, as one of the measures taken to expand the startup movement in the country.
 
As a result, the startuppers at the Business Incubation Centre of High Tech Park, which received a grant from the State Fund for Development of Information Technologies under the Ministry of Transport, Communications and High Technologies, are already presenting their products under the brand Made in Azerbaijan in world markets.
 
One of such successful projects is the virtual reality (VR) war game called "Highness", developed by company CustomAR, a resident of the High Tech Park's Business Incubation Centre. The game is dedicated to our hero soldiers who fought against the enemy. The creators of the game were inspired by the "Lele Tepe" height, which was liberated from the enemy in the front line in April 2016 by our National Army. In 2018, the game was presented with a scene design to the users in Turkey and caused great interest of the visitors.
 
This game is also being developed by its creators as a virtual military simulator. At present, the project is being improved and is being prepared in the form of two different projects as a military simulator prototype for the armed forces.
 
Along with this, CustomAR intends to organize virtual reality (VR) trainings for military forces. The Ministry of Transport, Communications and High Technologies has allocated funds to purchase devices intended for this purpose.
 
Through the allocated funds the company will make VR simulators made in Azerbaijan and will sell it in the domestic and foreign markets. Thus, another innovative product will be put on the world market under the brand Made in Azerbaijan.
 
The funds allocated were presented to the head of "CustomAR" at the ceremony held today.
 
It is worth noting that company CustomAR has been successfully operating in Azerbaijan in the field of Virtual Reality, Augmented Reality and 360 interactive technologies for over four years.
 







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